DC Universe Legacies #2, by JH Williams III, Kubert & Son, and Len Wein. DC.

Dude, you know what? This shit is boring. Despite its many flaws issue #1 at least mustered up some forward momentum, some of the page-turning power that keeps so many people from putting down their middling superhero comics halfway through. This one, though, has a story that just kinda happens until it's over. I already talked at length about how Legacies' man-on-the-street narrative is the worst possible way to tell this kind of sweeping superhero history -- through the viewpoint of one unimportant man's life, we'll get none of the epic intensity of DC's greatest moments and way too much of the inconsequentiality that happens when action writers do "real life". At least last issue saw Legacies' putzy narrator, Paulie, witness two honest-to-God hero-villain fights. This issue's big action? The Newsboy Legion beats up some bullies. Then we get told why the Justice Society are super important. ("They inspired a whole generation of masked men and women to follow them." So did the Klan.) Then Estes Kefauver makes them break up. The fuckin' end.
You know, I really try not to make this kind of criticism of these kind of comics, because let's face it, there's always a lot worse and there are probably more than 50,000 people in the world who think Marvels is a good comic book. They'll always exist, I'll always not care one way or the other. And honestly, I've always found decrying bad comics' existence a little pointless. Like, who has the time? I really do attempt to focus only on the good stuff. But jesus christ, man, when you've got Andy "Carnage" Kubert penciling, Sir Joe Kubert inking, and a backup strip by JH Williams and this is the best you can get them to draw, it's an embarrassment to the medium, and a waste of incredible talent (some of which, heaven knows, isn't going to be around forever). And yeah, "it's just superheroes, what do you expect", but honestly that's bullshit. It's superheroes! It's big, it's noisy, it's garish, it's epic! At least it should be -- all this has is a bitchin' double-page spread followed by 20 pages of guys in fedoras and bad suits jostling around.
I do wonder how much Len Wein is to blame for it, though. A series like this has got to be editorially mandated at every step, which at DC basically means scripted by the participants at a Wizards of the Coast Heroclix Professionals tournament. And Wein has written good, original, occasionally mind-blowing comics in his time. I tend to point the main story's lack of inspiration at Mike Carlin & company, because for the second issue in a row the backup piece absolutely crackles. Williams III explodes the original Seven Soldiers of Victory across obscenely horizontal day-glo pages full of catchphrases, double-fisted punching, and hilariously offensive pidgin-Asian narrative captions ("so we go to CHINATOWN, Mist' Crimson and I, to stop theft of JADE DRAGON from sacred pagoda" -- swear to God), no time for a breath in or out. It's everything the main story isn't -- smart and fast and hard and fun, with a real eye for intelligent evocation of a vital past as opposed to arrested-development blathering about nonexistent "legacies".
Still, it's Williams' show to steal, and he certainly rises to the occasion -- designing a snazzy logo for each Soldier, switching up his drawing style at schizophrenic-with-ADD rates, and mugging into the newspaper strip format better than anything in Wednesday Comics. (Interesting to note: the style-switching doesn't seem to contain any explicit callbacks to other artists like the Mazzucchelli-isms of Batwoman or the Kirby streamlines of Seven Soldiers #1. Everything here is based in a style Williams himself has employed at some point or another, and it's totally fascinating to watch an artist of his caliber dividing up an entire career in comics that way -- especially when that career is his own.) It's an 8-page tour de force from a master artist and a writer who can clearly do better than they're telling him to, a certain kind of comics at its upper limits. Another issue of Legacies that's worth the money, but maybe not the frustration.
Fucking superheroes.
Smoke Signal #4, by a lot of people. Desert Island.

Oops, missed this one -- I meant to review it way back in April when it came out, but never got around to it. Now with issue #5 out, this feels like my last chance, so here goes. It's only another issue of Brooklyn's finest free comics newspaper, mixing up fun, loose pages from DQ/Fanta supastarzz with slabs of snappy juvenilia from so-underground-they-take-the-subway minicomics hipsters. The standouts are obvious: Michael Kupperman explains literary inspiration and makes fun of Winsor McCay's dialogue in a single page, Tom Gauld packs his spread with a Russian-novel amount of clearlined story detail, and Taylor McKimens continues his drippy quest for the title of best brush line in comics. First prize, however, goes hands down to Matt Furie's color centerfold. The tale of a scaldingly sexy cat named Katrina (natch) and her torrid affairs with a ninja and his pet eel, it's a gushy, taste-challenging boundary-pusher in pink and purple that lives up to anything in Boy's Club. Lots of KY jelly!
Just as notable, though, is the solid collection of work from unknowns. Though a few pages are obviously not ready for primetime, and a few more are about being a hipster in New York, not a single one is a letdown. Everyone here's got something to share, something to say, something interesting going on, and that's a pretty incredible thing in a comics anthology. Not only that, there's a great tonal consistency running through the paper without too much actual repetition (though two strips do prominently feature sasquatches). The best thing about Smoke Signal is its feeling of no-pressure fun with comics, of lab work by great minds. Why shouldn't trendy skum from Brooklyn get their stuff put under a Johnny Ryan cover, after all? Why can't the talented amateurs have access the same venue Dash Shaw uses for his spontaneous narrative experiments? After all, everyone here is making comics, and interesting ones at that. A free, communal, relaxed blast of art, Smoke Signal is nothing less than a proposed utopia, and one of the best ones I've come across at that. Git yore copy here.
8 Silber Minicomics, by various. Silber Media.

I got these in the mail a while ago and just now made my way through the last one. Silber minicomics are some seriously mini comics, each page a little bigger than a postage stamp (image above slightly larger than actual size). One panel per page, one line of narration per panel. The idea is that you can put a few of them in your wallet, read them on the bus or train or whatever, so that's what I've been doing for the last little while. It's a spartan way of doing comics, occasionally even close to avant-garde (as in the "Marked" comics, where panel after panel of loose, swiped-looking '90s-style hero art get hurled down into an emotionless well until it all just stops). This stuff is the bare minimum of "sequential art", wedded to stock genre stories that don't emote or engage so much as simply exist and wait for you to come to them. The format is something some of the artists can deal with and some can't -- the bad ones just do drawings, the good ones take the image-image power of facing pages, build up a stony rhythm, and make the pictures really cascade. Notable titles are Marked, Mecha, and Just A Man. This stuff is pretty weird; inaccessible, largely tone-deaf comics that inhabit a sometimes uncomfortable place between craft and lack thereof. But that's the charm of them, the charm of the noncommercial, the primal. Here's their site: you could definitely do worse.
Batman: Return of Bruce Wayne #2, by Frazer Irving and Grant Morrison. DC.

My goodness, Frazer Irving, can I have your child? This is simply an incredible-looking comic, a primer on atmosphere and action, color and dimension, surface and substance. Irving's digitally painted art has arrived at a fully-formed style, black lines and color rendering working in perfect harmony to create an illusion of reality so convincing that you can feel the autumn wind and hear the slam of waterfalls. This is much more than mere photorealism, however -- these visuals achieve the perfect balance between cartooning and illustration that so many strive for. Unlike in some of Irving's previous work the characters are always fully grounded in recognizable environments (sometimes as lovely as master landscape paintings), and though he clearly knows the rules of cartoon exaggeration and caricature, Irving's faces and figures are always totally original work, quirky and full of real personality. He's also one of the best colorists in hero comics, making everything from the harsh CMYK of the distant future to the heartrending cornflower-and-sunset hues of 1600s Gotham Town sing. And he can do a hell of a kinetic action sequence on top of everything else. This is vital comics from a master who's reached the top of his considerable game, the kind of stuff that turns up classic in a decade. Get in now while the getting's good.
Huh? Oh, story was okay... stuff like "an immense cosmic loom of converging and separating timelines" and "in the final instant before universal heat death, time's last chance saloon", so you know it's a Morrison book. It's got his typical better-than-everything-else-on-the-racks quality, but I don't know how much I'm feeling this Bruce Wayne stuff. There's certainly none of the shiny new energy of the Dick 'n' Damian adventures over in Batman & Robin, and it feels like Morrison is trying to tread water without boring anyone as we march back to the property's status quo. And yeah, it's good, and yeah, he isn't boring me, but this ain't The Filth or Seaguy, or even the Quitely arc on B&R or Batman 666. Did you expect it to be?
Finally, and this isn't an option, if you have the comic get it out and read it again while you listen to this on full blast. It works. For real.












































