Solo #3, by Paul Pope, edited by Mark Chiarello. Published by DC Comics, April 2005.
The best comic series of the 2000s? I’m not going to name one. Too many different factors in play, too subjective, too contentious a task for my blood. I’m not even calling these nine pamphlets the “best” for those exact reasons. And there were a number of truly great series this past decade.
However, there’s only one series with more than one of its issues in this list, so make of that what you will. The series in question is editor Mark Chiarello’s Solo. (Expect my post on another issue in a few days.) Solo was the biggest commitment made this decade by either of the “Big Two” to capital C-A Comic Art; a 48-page canvas given to a different master artist every two months to do whatever they pleased with – each issue a four-color trip into a great artist’s headspace. Some played with DC’s stable of super-icons, some focused on more personal stories, but the best issues of Solo were the ones that melded the DC library with an unmistakably individual approach to its portrayal. This is one of those issues.
The selection of artists showcased in Solo was and remains a testament to Chiarello’s unparalleled taste. He picked serious craftsmen with greater skill and less public profile than DC’s fan-favorite superhero scribblers, but he was also careful to select those with a good deal of mainstream appeal – at least until the book’s cancellation was announced. Solo’s willingness to wedge itself between the comics industry’s cracks made it one of the most unique series in recent memory. Was it a superhero rag or a curated art-comic? Were the artists work-for-hire hacks or elite auteurs? Solo was always none of the above, and that was its charm.

Perhaps the Solo artist who best exemplified the book’s in-betweenist aesthetic was Paul Pope. One of the most purely talented comic-makers of his generation, Pope has admirers on both sides of comics’ superhero/indie fan divide. His critical acclaim is almost unmatched, but his comics have sold rather modestly – especially before his 2006 Batman miniseries introduced him to a wider audience. Pope’s usually black-and-white, creator-owned stories of human drama and emotion are some of the most affecting the medium has seen in quite a while, but he also keeps a foot firmly planted in the superheroic side of things. Neither the arty nor the corporate aspect of the comics business can quite claim him as its own. The only setting that he’s ever truly made sense in was Solo.
If the personal, almost achingly human side of Pope’s stories kept him a step away from being a simple superhero artist, it was the aesthetics of his art that kept him plugging away at the capes and cowls anyway. Pope seems to physically need to draw the human body in action, and he excels at it.

His long, lithe figures seem capable of any possible motion, but still heavy with the weight of reality. His figurework and choreography make his superhero fight scenes some of the best in the business, and he has a rare gift for action layouts. Pope’s best stories are those which meld his affinity for superhero art with his strong-yet-sensitive authorial voice, giving readers the maximum effect, as he does in his Solo issue.
The issue kicks off with a tale of yesterday’s superheroes – the Greek demigods. Pope gives us a dangerously skewed take on the tale of the king of Minos and his bovine child, with a sympathetic, helpless Minotaur and a psychopathic Theseus. The story thunders with the vigor of ancient times, panels filled with waves crashing, blood flowing, flames raging, Pope’s calligraphic brushstrokes delicately pounding out the rhythm of a world ruled by vengeful gods and human monsters. It’s a bracingly new take on a classic tale, and Pope uses it to lay down his aesthetic with no uncertainties: this comic will show us a world simultaneously grander and more human than the one we’re used to.

Then we are snapped back through time and into the apocalyptic future of another classic tale, the origin story of ultramodern war god OMAC, Jack Kirby’s most confrontational creation. Pope eschews revisionism here, though, instead giving us a near-exact copy of Kirby’s original story. The difference is in the art alone, and what a difference! While Kirby’s OMAC illustration conveyed an abrasive, machinelike detachment from men and their concerns, Pope’s art is hot with humanity, bringing us scorchingly close to the scenes of destruction that Kirby only cast a cruelly impassive eye on.

Pope’s near-worship for Kirby, evident in his choice to adhere to the exactitudes of the original story like a holy scripture, comes through best in the scenes of epic destruction at its end, where the two creators’ approaches finally unify, as if taken over by the sheer, kinetic cataclysm of the scenes they represent.


OMAC makes a surprise second appearance in the next story, “Life-Sized Monster Ghost”. By far the issue’s shortest and lightest piece, it’s a cute, gorgeously drawn piece of autobiography, outlining Pope’s experience after ordering a plastic phantasm from an advertisement in the back of a 1970s superhero comic.

The product is, of course, less than Pope’s childhood self desired (“I should have gotten the sea monkeys”, he laments), but the story gives us a fascinating insight into Pope’s approach to superheroes, and particularly his decision to use Kirby’s exact script for his OMAC story. These were his childhood myths, not those of Theseus and Ariadne. He believed in them, assured of their truthfulness and veracity right down to the ad copy. These stories are important to Pope, which is why he’ll keep drawing them in the face of little notice from superhero fans and derision from art-comics followers.
But first, the interlude, “En Esta Esquina (On This Corner)”, a slice of life direct from the Lower East Side, in which Pope takes the opportunity to quote another of comics’ grandmasters – Will Eisner. Working backwards from a scene out of Eisner’s A Contract With God, Pope constructs a mélange filled with slices of lives that read like a hybrid of Roberto Bolano and Ernest Hemingway. The art cools down as well, going from action to half intimate character studies, and half painterly compositions.
It’s over after six pages, but we want more, we want to stay on the corner Pope depicts forever, and let a long time pass us by there instead of just one night.
The story stays with us long after we close the comic.

Pope’s cover of Eisner’s song stuck in our heads.
Then, the encore, as Pope gives in to the temptation that struck almost every other Solo artist and does a Batman story. There’s no revisionism here, either – it’s about as straight up as you can get, Batman and Robin facing certain death before triumphing against the Joker. But Pope’s narration is quite something else, as he dispenses with the usual action-to-action monologue, lets his kinetic art take over the storytelling, and uses his moment in Gotham City to share his ideas about the what resides inside the superhero costumes.
His art is a revelation here, as sensitively colored by James Jean. The characters’ bodies are completely on display, given a showcase beyond even the fetishism of the average superhero comic. Robin sweats, the Joker has stubble, and everyone looks like they’re a person, not a posed avatar. Pope humanizes the myths of his childhood, and it’s a refreshing thing to see.
By the end of the story, there’s no need for the one-panel coda:

We’ve been convinced for pages by now. But either way, that picture sure is beautiful.







